Changelog
Updates
Releases and milestones from across the ecosystem.
ZeqouX3D 0.12.4Animation Viewer and AnimGraph Editor ReleaseZeqouX3D 0.12.3IK: feet on terrain, look-at, footsteps on foot contact ReleaseZeqouX3D 0.12.2AnimGraph state machine, animated third-person character ReleaseZeqouX3D 0.12.1Skeletal animation: glTF skins and clips, GPU skinning, Animator ReleaseZeqouX3D 0.12.0Milestone M12: GPU-driven rendering and deferred path ReleaseZeqouX3D 0.11.5GPU particles: hundreds of thousands of sparks with depth-buffer collisions ReleaseZeqouX3D 0.11.4Soft sun shadows, contact shadows, shadow cache with moving objects ReleaseZeqouX3D 0.11.3GPU-driven rendering: GPU culling and ExecuteIndirect ReleaseZeqouX3D 0.11.2Sound everywhere: ambience, surface footsteps, rolling ReleaseZeqouX3D 0.11.1Game packaging: standalone .exe ReleaseZeqouX3D 0.11.0Physics milestone complete: Physics Playground ReleaseZeqouX3D 0.10.17Terrain and height field physics ReleaseZeqouX3D 0.10.16Convex hulls: dynamic bodies of any shape ReleaseZeqouX3D 0.10.15Directional Light and Sky Light, brighter default look ReleaseZeqouX3D 0.10.14Per-object motion blur and velocity-aware TAA ReleaseZeqouX3D 0.10.13Particle flipbooks baked from a fluid simulation ReleaseZeqouX3D 0.10.12Parallax occlusion, subsurface scattering, color grading LUTs ReleaseZeqouX3D 0.10.11GPU fluid simulation: real smoke and fire ReleaseZeqouX3D 0.10.10Volumetric clouds with moving shadows ReleaseZeqouX3D 0.10.9Volumetric fog and smoke, heat haze, particle collisions ReleaseZeqouX3D 0.10.8Recorded sounds: CC0 library, impact sounds, footsteps ReleaseZeqouX3D 0.10.7Spreading fire: Flammable objects, charring and embers ReleaseZeqouX3D 0.10.6Starter Content assets, particles, new templates ReleaseZeqouX3D 0.10.5Physics joints: hinge, slider, ball, rope, spring ReleaseZeqouX3D 0.10.4Characters on physics: stairs, slopes, moving platforms and pushing objects by their mass ReleaseZeqouX3D 0.10.3Physics part 2: triggers, collision events, shape casts and a physics API for scripts and C++ ReleaseZeqouX3D 0.10.2ZPhys, a physics engine built from scratch: rigid bodies, colliders, stable stacks, 500 bodies in under 3 ms ReleaseZeqouX3D 0.10.1A Unity-style progress window shows what the editor is importing, cooking and compiling ReleaseZeqouX3D 0.10.0Milestone 10 complete: OpenEXR import, BC6H/BC7 compression, and HDRI skies whose sun casts the shadows ReleaseZeqouX3D 0.9.4Decals, ZTSR temporal upscaling and dynamic resolution for smooth frame rates on modest GPUs ReleaseZeqouX3D 0.9.3Real reflections: sky cubemaps, reflection probes with box projection, and screen-space reflections ReleaseZeqouX3D 0.9.2Post Process Volumes that blend like in Unreal, physical depth of field with bokeh, and camera motion blur ReleaseZeqouX3D 0.9.1C++ gameplay with hot reload while the game is playing, plus Input Actions for keyboard, mouse and gamepad ReleaseZeqouX3D 0.9Its own sound engine: 3D audio, a mixer with buses, and an Ogg Vorbis decoder written from scratch ReleaseZeqouX3D 0.8.6A from-scratch 3D engine joins the ecosystem: editor, ZeqouScript, realistic water — source on GitHub AnnouncementZeqou Harness 1.4Read-only agent plan, a transcript that stays still, and a question card that replaces guessing ReleaseZeqouXTraining 2.0Rebuilt engine, two training backends, installers that update themselves ReleaseZeqou Harness 1.3Agent todo list: the todo tool writes the plan, in the chat where it belongs FeatureZeqouXChat 0.3.1Real-time context window with exact server tokens UpdateZeqouXChat 0.3Free local models with a built-in engine — no Ollama or LM Studio required ReleaseZeqouXTraining 0.4Fine-tune any model, including your own trained ones ReleaseZeqouXTraining 0.2Train models from scratch + one-click runtime install Release
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